BURP | Big and Ugly Rendering Project




Render Support



BURP aims to develop a publicly distributed system for rendering 3D animations.
Currently this is an alpha project which means that certain restrictions apply. Not all uploaded sessions will actually be rendered right away - and sometimes you will not be able to contact the schedulers for short periods of time.
Please note that this project is still in its testing phase and does not yet provide the security and stability of a full-blown BOINC project.



Apr 19, 2007
The network connection to the main server has now been restored.
On an unrelated sidenote our ISP has upgraded the incomming connection to the main server with 50% with no additional expenses. This will directly affect the number of simultaneous sessions that BURP is capable of rendering.

Apr 18, 2007
Due to a human error our main server is without a network connection. Countermeassures have been put in place to avoid this happening again.

Apr 17, 2007
An official Linux client has been released - please post your experiences in this thread.

Apr 16, 2007
A new technique named "Background priority" is being tested on the scheduler at the moment. 368 and 380 have both been selected as test-bunnies for this feature. Background priority scheduling is for optimizing total throughput on lengthy sessions as much as 25% to 50%.
More details can be found the forum thread.

Apr 15, 2007
An alpha version of the CATS utility (to download "raw" session output frames) has been released.
Please try it out if you are interested and report any bugs/suggestions/ideas you get while using it.

Apr 14, 2007
The credentials needed for a workunit to finish have been changed slightly:
A workunit now needs 3 results instead of 2 to be equal in order to validate. Furthermore the initial number of results per workunit has been decreased from 5 to 4 to increase performance.
This change takes effect on new sessions only, old ones will still have the 5/2 setting.


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Current progress

Mirror upgrade:


Bittorrent support: